Official Donated CJs List

Status
Not open for further replies.

Adachi

Active member
Supreme
Joined
Oct 3, 2009
Messages
20,670
Kin
-2💸
Kumi
12💴
Trait Points
0⚔️
Compiled here will be the list of all donated CJs, non-canon, for everyone in the community to use. Please do not abuse the generosity of your fellow RPers. I trust you will put all of these wonderful techniques to use only with the greatest of your ability and creativity.

Directly below will be the full list of approved donated CJs by individual RPers. Universal CJs for unofficial use will be in this thread while canon techniques have directly been added under their appropriate categories.
Adachi:
[sup][Canon] 1. (Ninjutsu: Nomimono Kohi!) Ninjutsu: Drink Coffee!
[Canon] 2. (Men-Hirate) Facepalm[/sup]​

Alternative:
[sup][Canon] 1. (Renshu Ningyo) Training Puppet[/sup]​

Ańbu Juniør:
[sup][Canon] 1. (Kenjutsu: Sōdo Yajirushi) Sword Art: Sword Arrow
[Canon] 2. (Kenjutsu: Chikyū Seishin No Mukui) Sword Art: Earth Spirit's Reckoning[/sup]​

Anubis:
[sup][Universal] 1. (Yōton: Bane Ningen) Lava Style: Spring Human
[Canon] 2. (Yōton: Gomu Gōmon Bōru) Lava Style: Rubber Torture Ball[/sup]​

Beifong
[sup][Canon] 1.(Kōton: Harinezumi) Steel Release: Hedgehog
[Canon] 2. (Kōton: Hebikēburu) Steel Release: Snake Cable
[Canon] 3. (Kōton: Suchīrushīrudo) Steel Release: Steel Shield
[Universal] 4. (Suiton: Nensei Gan) Water Style: Viscous Gun
[Universal] 5. (Fuuton: Kaze no Yūrei) Wind Release: Wind Ghost[/sup]​

Better:
[sup][Canon] 1. (Kumo-Ryū Nenshou Raishuu) Cloud Style Burning Attack[/sup]​

Daemon:
[sup][Canon] 1. (Chakura no Ito: Encho ) Chakra Threads: Extension
[Canon] 2. (Chakura no Ito: Baindo ) Chakra Threads: Bind
[Canon] 3. (Same: Tisu) Shark: Teeth
[Canon] 4. (Suiton/Same Ninjutsu: Kamohoali'i Saigen) Water Release/Shark Ninjutsu: Kamohoali'i Return
[Canon] 5. (Same Ninjutsu: Palaemon Fureru) Shark Ninjutsu: Palaemon's Touch[/sup]​

Deviation:
[sup][Canon] 1. (Suwarō Bonnaban) Swallow Leap Forward
[Canon] 2. (Kenjutsu: Haridō) Sword Technique: Art of the Needle[/sup]​

Drackos:
[sup][Canon] 1. (Ameton: Igen, Hajimari Inori) Rain Release: Majesty, Beginning Prayer[/sup]​

Erzo:
[sup][Canon] 1. (Raiton/Kenjutsu: Inperiaru Sutoraiku) Lightning/Sword Arts: Imperial Strike[/sup]​

Gutsy Jiraiya:
[sup][Canon] 1. (Katon: Reza-Ken) Fire Release: Razor Blade
[Canon] 2. (Suiton: Mizu Aburamushi) Water Release: Water Parasites
[Canon] 3. (Chiripeppā no Bakudan Danmaku) Chili Pepper Bomb Barrage[/sup]​

Haku Yuki:
[sup][Canon] 1. (Hyouton: Mizu Gyouko no Jutsu) Ice Release: Water Freezing Jutsu
[Canon] 2. (Hyouton: Yuki no Tsunami) Ice Release: Giant Wave of Snow
[Canon] 3. (Hyouton: Usui Kōri no Ue Ni Tatte) Ice Release: Standing on Thin Ice
[Canon] 4. (Hyouton: Yuki Tama) Ice Release: Snow Ball
[Canon] 5. (Fūton: Kaze Hoi-Ru) Wind Release: Wind Wheel[/sup]​

Hisōka:
[sup][Canon] 1. (Samurai Buki no Jutsu) Samurai Weapon Technique
[Canon] 2. (Gyakuten Doroppu) Reverse Drop
[Canon] 3. (Kage Uzu Boei) - Shadow Swirl Defense[/sup]​

Howard:
[sup][Canon] 1. (Senninka: Funsha no Bakuhatsu) Sage Transformation: Jet Booster Blast
[Canon] 2. (Gosunkugi) Living Spikes
[Canon] 3. (Senninka: Funsha no Bakuhatsu) Sage Transformation: Jet Booster Blast
[Canon] 4. (Senninka: Nigiru Kyojin) Sage Transformation: Grasping Giant
[Canon] 5. (Senninka: Sukaigōremu) Sage Transformation: Sky Golem
[Canon] 6. (Forgotton-ō no shukufuku) Blesssing of Forgotton Kings
[Canon] 7. (Senninka: Tsuyoi Uyoku of Illidan) Sage Transformation: The Mighty Wings of Illidan
[Canon] 8. (Gosunkugi) Living Spikes[/sup]​

Inch:
[sup][Canon] 1. (Hyouton: Yuki Tenkan) Ice Release: Snow Conversion
[Canon] 2. (Hyoton: San-sa no Dōbu~tsuen) Ice Release: Sansa's Menagerie[/sup]​

Juha:
[sup][Canon] 1. (Shōton: Doragon Tsume) Crystal Release: Dragon Talons
[Canon] 2. (Shōton: Yuka) Crystal Release: Floor[/sup]​

KeotsuEclipse:
[sup][Canon] 1. (Shuuren Kiwa) Training Edge
[Canon] 2. (Bushidō: Amanogawa) Way of the Samurai: River of Heaven[/sup]​

King of All:
[sup][Canon] 1. (Chakura Chikara: Kendō) Chakra Enhanced Strength: Way of the Sword
[Canon] 2. (Seikiyu Jirai) Oil Landmines[/sup]​

Kirikoe:
[sup][Canon] 1. (Bakuton: Bakuhatsu Heiki) Blast Release: Explosive Weaponry[/sup]​

Klad:
[sup][Universal] 1. (Raiton: Hishou Kyuutai) Lightning Release: Flying Orbs[/sup]​

[sup]Korra:
[Canon] 1. (Hebiātsu: Manda Sukēru) Snake Arts: Manda Scales
[Canon] 2. (Hebiātsu: Yōso no sukēru) Snake Arts: Scales of the Elements
[Canon] 3. (Hachi Torappu) Bee Trap
[Canon] 4. (Hachi no Hakai) Bee's Destruction
[Canon] 5. (Hachi no Tatsumaki) Tornado of Bees
[Canon] 6. (Ranton: Arashi no Ju Hōō) Storm Release: The Ten Phoenixes Of The Storm[/sup]​

Kyrielight:
[sup][Canon] 1. (Hyouton:Aisu Ryu:Kyanon) Ice Release: Ice Make Style : Ice Cannon)
[Canon] 2. (Genjutsu: Kiba no Yokubou Nezumi) Illusionary Arts: Fangs of Lusting Rats
[Canon] 3. (Fūton: Sukai doragon no Ysubasa Surasshu) Wind Release: Wing Slash of The Sky Dragon
[Canon] 4. (Iaido: Kyūban sōdo) Art of the Quick Drawing and Resleathing : Sucker Sword
[Canon] 5. (Sukai doragon no hasai kiba) Sky Dragon's Crushing Claw
[Canon] 6. (Jūho: Tamashii Baindingu Saakuru) Gentle Step: Soul Binding Circle[/sup]​

Lili-Chwan:
[sup][Canon] 1. (Ninjutsu: Nezumi no Hoohige) Ninja Arts: Rat Whiskers
[Canon] 2. (Genjutsu: Seidou Shiraha no Hato ) Illusion Technique: The Sanctuary of the Feathery Dove
[Canon] 3. (Doton: Kachiku Kanshou) Earth Release: Bovine Intervention[/sup]​

Littlefinger:
[sup][Universal] 1. (Raiton: Rippou) Lightning Release: Cube
[Universal] 2. (Suiton: Kikkubokushingu Mizu) Water Release: Water Kickboxing[/sup]​

Loki:
[sup][Universal] 1. (Suiton: Shiryu Haiwo) Water Style: Devious Dragon Spears[/sup]​

LonelyAssassin:
[sup][Canon] 1. (Shadoukirā) Shadow Killer
[Canon] 2. (Fūton: Gara no Sagi) Wind Release: Hilt Deception
[Canon] 3. (Fūton: Wana Jeido) - Wind Release: Ensnared Jade
[Canon] 4. (Doton: Teishi! Hanmātaimu!) Earth Release: Stop! Hammer Time![/sup]​

Mathias:
[sup][Universal] 1. (Dyuaru Tama Doriru) Dual Sphere Drill
[Canon] 1. (Ninpou: Inku Manipyure-shon) Ninja Art: Ink Manipulation
[Canon] 2. (Ninpou/Fuuton: Suteppingu Tairu) Ninja Art/Wind Combo: Stepping Tiles
[Canon] 3. (Ninpou: Gatling Gan) Ninja Art: Gatling Gun
[Canon] 4. (Suiton: Ryuutai Suteppu) Water Style: Fluid Step[/sup]​

McRazor:
[sup][Canon] 1. (Hyouton: Kōrudotatchi) Ice Release: Cold Touch
[Canon] 2. (Hyouton: Mabayui Bakari no Rifurekushon) Ice Release: Blinding Reflection
[Canon] 3. (Hyouton: Paudāsunō) Ice Release: Powder Snow
[Canon] 4. (Suiton: Chika Mizu) Water Release: Subterranean Waters
[Universal] 1. (Hyouton: Khione no Saikuron) Ice Release: Khione's Cyclone[/sup]​

Nanaki:
[sup][Canon] 1. (Ninjutsu: Hisou no Hyakki Torifogu) Ninja Art: Flight of 100 Foggy Birds
[Canon] 2. (Ninjutsu: Hatsuendan Juugan no Jutsu) Ninja Arts: Smoke Bomb Bullet Technique
[Canon] 3. (Ninjutsu: Kemuritadai no Jutsu) Ninja Arts: Heavy Smoke Technique
[Canon] 4. (Ninjutsu: Kemuri Hokousha) Ninja Arts: Smoke Walkers
[Canon] 5. (Ninjutsu: Yomi Haiki) Ninja Arts: Underworld Exhaust
[Canon] 6. (Kemuriton: Suishin) Smoke Technique: Propulsion
[Canon] 7. (Fūton: Bushōgoma) Wind Style: Lazy Spinning Top
[Canon] 8. (Mokuton: Furui kamigami) Wood Style: Old Gods
[Canon] 9. (Baku Kuchiyose no jutsu: Akumu-Funka) Baku Summoning Technique: Nightmare Eruption[/sup]​

Nathan:
[sup][Universal] 1. (Kōton: Doragon Kourin) Steel Release: Dragon Advent
[Universal] 2. (Genjutsu: Undeinosa Gomakashi) Illusionary Arts: World of Mirrors
[Canon] 1. (Koton: Pisuton no Jutsu) Steel Release: Piston Technique
[Canon] 2. (Shiikuretto Doton: Aasu Ikizukuri Nichougama) Secret Earth Release: Earth Slicing Sickles[/sup]​

Negative Knight:
[sup][Canon] 1. (Doton: Hedoro no Kouzetsu) Earth Release: Slime Ensnaring Tongue
[Universal] 1. (Raiton: Kyuuzou Furea) Lightning Release: Surging Flare
[Universal] 2. (Suiton: Suijou Souhou) Water Release: Aquatic Touch[/sup]​

Omegā:
[sup][Canon] 1. (Kuroi Gia) Black Gear[/sup]​

Panthalassa:
[sup][Canon] 1. (Aburame no Jutsu: Bara Bara ) Insect Tecnique: Splicing
[Canon] 2. (Aburame no Jutsu: Mayu) Aburame Technique: Chrysalis
[Canon] 3. (Aburame no Jutsu: Kuchisaki) Insect Technique: Proboscis
[Canon] 4. (Aburame no Jutsu: Hagiri) Insect Technique: Tesserae[/sup]​

Penguin:
[sup][Canon] 1. (Katon/Fuuton: Moeru Yōna Pengin no Bāningu Ha) Fire/Wind Style: Burning Leaves of the Flaming Penguin
[Canon] 2. (Kumo Ninpo: Arakunē no Megumi) Spider Ninja Arts: The Anointment of Arachne
[Universal] 1. (Katon: Pengin no Inferuno) Fire Style: Penguin's Inferno
[Universal] 2. (Katon: Furēmingupengin no Būtsu) Fire Style: Boots of the Flaming Penguin
[Universal] 3. (Suiton: Pengins o Bakuhatsu) Water Style: Exploding Penguins[/sup]​

Rexii:
[sup][Canon] 1. (Jishaku Ninpō: Go-rudo Bunshin) Magnetic Ninja Arts: Gold Dust Clone
[Canon] 2. (Jishaku Ninpō: Kinchiri Joutomurai) Magnetic Ninja Arts: Gold Dust Imperial Funeral[/sup]​

Ryujin
[sup][Canon] 1. (Meiton No Jutsu) Dark Release Technique
[Canon] 2. (Taibu Meiton No Jutsu) Greater Dark Release Technique
[Canon] 3. (Yōton: Kazan Hibi) Lava Release: Volcanic Fissure[/sup]​

Scaze:
[sup][Canon] 1. (Suiton: Sawarabi no Shubyou) Water Release: Dance of the Seedlings
[Canon] 2. (Doton: Shinku Bohi) Earth Release: The Scarlet Tombstone
[Canon] 3. (Doton: Botoukai Kujo) Earth Style: Sphere Demolition[/sup]​

Shady Doctor:
[sup][Canon] 1. (Jiongu: Nejikomi Buki) Earth Grudge Fear: Threaded Arms[/sup]​

Sharingdork:
[sup][Canon] 1. (Bakuton: Hiji E no Eikyō) Blast Release: Elbow Impact
[Canon] 2. (Bakuton: Jiri Kiki) Blast Style: Landmine Kick[/sup]​

Sindy:
[sup][Universal] 1. (Doton: oshi sacchi) Earth Release: Pressure Sensing[/sup]​

Teno:
[sup][Canon] 1. (Kenjutsu: Hayai Nokogiri) Sword Arts: Graceful Saw[/sup]​

Tsūki:
[sup][Canon] 1. (Katon: Juzutsunagi) Fire Release: Beaded Mesh[/sup]​

Tybone:
[sup][Canon] 1. (Jūkenpō: Chou) Gentle Fist Style: Block
[Universal] 1. (Jūkenpō/Fūton: Tekken no Shippuu) Gentle Fist Style/Wind Release: Gale Fist[/sup]​

Ushiro:
[sup][Canon] 1. (Kage Hōrudo) Shadow Hold
[Canon] 2. (Kage Masuku) Shadow Mask
[Canon] 3. (Kage Kumo) Shadow Spider
[Canon] 4. (Kage no Ki) Tree of Shadows[/sup]​

Vegeta:
[sup][Canon] 1. (Hayaton - Watashi no Menomaede Furasshu) Swift Release: Flash Before My Eyes[/sup]​

Xicer:
[sup][Canon] 1. (Fūton: Shuuren Funsha Rosen) Wind Style: Convergence Jet Line[/sup]​

Yanks:
[sup][Canon] 1. (Suiton: Nijū inpakuto) Water Release: Dual Impact[/sup]​
 
Last edited by a moderator:

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
§§ C Rank Techniques §§

(Gosunkugi) Living Spikes
Type: Supplementary
Rank: C Rank
Range: Short
Chakra: 15 (+10 for an additional turn)
Damage: N/A (+10 to a Taijutsu movement)
Description: While using his Sage Transformation ability, Jūgo can alter his body part covering a limb or appendage in dozens of three inch spike like bumps. The spikes themselves are very hard, and stiff enough to pierce regular unaltered human flesh. These spikes can therefor pierce flesh and cause additional lacerations and rather deep wounds nothing life threatening but enough to cause a decent amount of excess pain along with a taijutsu movement. These spikes can not exceed three inches and there can be no more then thirty small spike like growths.
-Can only be used by Jūgo
-Can be used thrice
-The spikes can last two turns but deplete chakra to be sustained.
-Courtesy of Howard

(Suiton: Nensei Gan) Water Style: Viscous Gun
Type: Offensive
Rank: C
Range:Short-Mid
Chakra:15
Damage:N/A
Description: After performing the Ram → Tiger, the user focuses his suiton chakra into his both hands. Once charging enough chakra, his hands will become wet much like they were made of water. He will then launch many fist-sized water balls (up to five) from his hands. If the water balls strike a solid object, they turn into chakra-infused highly-viscous water similar to Water Style: Starch Syrup Capture Field. The water of each ball covers only a small area of three meters in radius.
Note: Only usable five times per battle
Note: Courtesy of Beifong

(Doton: oshi sacchi) Earth Release: Pressure Sensing
Type: Supplementary/Defense
Rank: C
Range: Short-long
Chakra: 20
Damage: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
Note: User must make contact with the ground while using this jutsu.
Note: Courtesy of Sindy
 
Last edited by a moderator:

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
§§ B Rank Techniques §§


(Fuuton: Kaze no Yūrei) - Wind Release: Wind Ghost
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: After releasing the gathered fuuton chakra throughout the user's mouth.,the released wind will be shaped into a ghost's upper body (of the same size and shape of a mature man). The user can make the ghost dense and solid enough to be able to grab objects and people (one person per ghost) or to turn it into a gust of wind strong enough to cause a four meters tall tree to fall down. The user can create up to two ghosts with one jutsu use but each will be equal to C-rank jutsu.

Note: Courtesy of Beifong

Jūkenpō/Fūton: Tekken no Shippuu) – Gentle Fist Style/Wind Release: Gale Fist
Type: Supplementary
Rank: B
Range: Self
Chakra: 20
Damage: N/A (+10 to Gentle Fist)
Description: One of the most basic weaknesses of Gentle Fist is it's raw nature, unable to withstand elemental chakra of the same level unless it possesses a greater density or an advanced shape-.. this technique has been developed to overcome said weakness. Just before executing a Gentle Fist technique and in the same timeframe a Hyuuga converts the raw chakra to wind chakra a split second before exerting it. Due to the nature given to the chakra it gains a slight cutting ability aswell as a slight gusting force behind it but due to the conversion of the nature of the chakra into wind chakra it loses it's ability to deal internal damage and solely damages the target externally, making this technique most suited towards ranged Gentle Fist techniques that do not rely on internal damage in the first place. This technique however can only be utilized in combination with gentle fist techniques that do not require advanced shape manipulation nor the ones that possess an increased density such as the rotation techniques.

Note: Requires mastery of Gentle Fist.
Note: No Gentle Fist above A-Rank in the next turn.
Note: Usable four times per battle with a one turn cooldown inbetween uses.
Note: Courtesy of Tybone

(Kōton: Tetsuryūkon) – Steel release: Iron Dragon's Club
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20 per club
Damage: 40
Description: The user transforms his arm or leg into a large steel club, increasing punching and kicking power. He can also create multiple smaller clubs from the end of the original, hitting many enemies in short range at once. The clubs can be elongated at the user's will, making for powerful ranged weapons. He is also capable of increasing their size dramatically and to detach them from his body. The clubs can only be created from his limbs and will always be connected to him, as they can't be shot as ranged weapons. Each use of the technique pertains to both his arms.

Note: Courtesy of Gajeel Redfox
 
Last edited by a moderator:

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
§§ A Rank Techniques §§

(Suiton: Shiryu Haiwo) - Water Style: Devious Dragon Spears
Type: Offensive
Rank: A
Range Short - Long
Chakra: 30
Damage: 60
Description: Created to target an airborne target, the user will create two hand seals (rabbit > dragon) while infusing chakra into a large water source. After doing so, up to four large rotating drill like spears of water burst upwards in order to impale the target set by the user. These spears are large enough to even surpass a large boat in height, covering up to 20 meters into the air. The user is able to control the direction the spears grow and extend, able to make them turn in mid air and attack side ways; useful to keep pressure on the target should they move in mid air. Although, the latter requires constant chakra, so the user cannot use any other techniques when manipulating the spears.
Note: Can be used three times per battle.
Note: Courtesy of Loki

(Raiton: Hishou Kyuutai) - Lightning Release: Flying Orbs
Type: Defensive/Supplementary/Offensive
Rank: A-Rank
Range: Short to mid
Chakra: 30 ( -5 per turn )
Damage: 60
Description: The user performs 2 handseals while concentrating Raiton chakra around themselves to form 4 orbs of compressed lightning which would then rotate around the user 1 meter away from them. Each orb has the power of C-Rank compressed lightning and is 10 centimeters in diameter. If someone approaches the user and gets hit by one of those lightning orbs, they would receive C-Rank shocking damage while being placed off balance due to being hit and also being slightly shocked the moment they're in contact with said orb. Once an orb lands on a target, it disappears. While opponent is within the medium range radius, the user can direct those 4 orbs at the target from whichever direction they wish by a simple waving motion from their hand or weapon they are holding. When doing so, the orbs can either attack simultaneously or in quick succession. The orbs are self-sustaining so the user is free to use any other techniques when these orbs are active. If the user wants, he can also make the orbs merge together. For example, he can make the orbs merge into one gigantic A ranked orb which glows at a very bright light. This orb can be launched at the enemy at fast speeds. It can cause massive burns and paralyze and as well as restrict a target's movements for the rest of the turn. This jutsu can be cancelled at will by the user.
Note: Twice per battle
Note: Lasts for up to 4 turns
Note: Must wait 1 turn to use again once the jutsu end.
Note: Courtesy of Klad

(Senninka: Funsha no Bakuhatsu) - Sage Transformation: Jet Booster Blast
Type: Attack
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: Jūgo uses his Sage Transformation abilities on one of his arms to produce a single jet booster like appendage that extends out from his forearm. This booster is relatively small compared to the ones used for moving him or boosting his speed. From this booster he releases a compressed mass of Natural Energy infused chakra in the form of a sphere that is shot out towards the opponent with enough force to cause bodily harm. The sphere has a four inch radius and has enough force upon impact to fracture bones and cause internal damage such as bleeding and bruising of organs upon impact the sphere explodes. The explosion is enough to cause severe burns. The sphere itself moves about as fast as a thrown kunai and only takes a moment to charge. This still allows use of the hand as it's extended from the forearm and not the hand itself.
Notes:
-Can only be used by Jūgo
-Can only be used twice
-No other Sage Transformation jutsu can be used the turn this is used
-Courtesy of Howard

(Raiton: Rippou) - Lightning Release: Cube
Rank: A
Type: Defence/Attack
Range: Short
Chakra cost: 30(+5 for each turn cube is kept active)
Damage Points: 60(+10 for lightning techs)
Description: The user will mold a large amount lightning chakra in his body and release it. Using shape manipulation, he will slam his palms together and form a cube made of Lightning. This cube protects the user from all attacks A rank and below except for wind and Water which it can only block up to B-rank. The user can still move and perform other techniques while in the cube.

-User cannot use any water or wind techniques while cube is active.
-Cube will automatically deactivate after three turns.
-User cannot use lightning in the same turn cube is activated.
-Lightning techniques used while in the cube receive a +10 boost.
-Can only be used twice
-Courtesy of Littlefinger

(Genjutsu: Undeinosa Gomakashi) - Illusionary Arts: World of Mirrors
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: After weaving the needed hand signals (Tiger → Horse), the user will have placed the opponent under an illusion. Once the target enters the genjutsu, they are thrown into a landscape of trees, grass, and rocks made of mirrors. The target hits the ground and is unable to move. After a few moments, the landscape, including the mirror sky, is broken into an innumerable mass of shards that cascade upon the target like an avalanche. Upon the shards crashing upon them, the shards become a raging ocean, tearing and cutting into the opponent relentlessly. Finally, once the target is rendered a bloody mess, the genjutsu ends and the target suffers immense mental fatigue.

Note: Can only be used three times per-match.
Note: No Genjutsu next turn.
Note: Courtesy of Nathan

(Suiton: Suijou Souhou) – Water Release: Aquatic Touch
Rank: A
Type: Supplementary/Defensive
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user will make direct contact with an object before focusing their suiton chakra directly into their intended target. Through the use of this chakra, the user will apply a process of conversion similar to the ones employed in replacement techniques using various mediums e.g. water, sand, etc. Instead of converting one's own body into water, the user will cause the target substance to undergo the state transition in their stead. Unlike the original technique this jutsu is based on (Water Replacement), the converted object will retain both its shape and form, granting it a certain degree of solidity (Similar to Water Style: Sword of Draining) thus allowing the user to keep a hold of the newly liquefied object if they wish to. If the user wishes instead of the whole object being turned into water, only select components (e.g. hilt or blade of a weapon) can be targeted. This technique cannot be used on people/summons, Custom weapons and sentient weapons (e.g. Samehada)
Note: Lasts two turns.
Note: Can only be used thrice per battle.
Note: Follows elemental strengths and weaknesses.
Note: Courtesy of Negative Knight.

(Katon: Pengin no Inferuno) Fire Style: Penguin's Inferno
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After forming the dog, dragon, and bird hand seals, the user molds katon chakra and channels it into both of their hands. Once channeled into their hands, the user connects the bottom of their palms and releases the katon chakra, and by using shape manipulation, results in two extremely condensed penguin shaped balls of katon that violently swirl in circles while going forward. The balls of katon swirl in the same direction but always are a meter away from each other, leaving a meter opening in the attack, or so it would seem. The meter space in between the balls of katon is actually super heated air from the two katon balls which would severely burn someone if they were caught in the middle of it.

Note: No Katon over A-rank during the turn this is used
Note: Can only be used thrice per battle
Note: Courtesy of Penguin

(Katon: Furēmingupengin no Būtsu) Fire Style: Boots of the Flaming Penguin
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per turn of sustaining)
Damage: N/A (+10 to leg taijutsu, -10 due to first degree burns during fourth turn of use)
Description: The user forms the bird hand seal as they gather a good amount of katon chakra. After gathering the katon chakra, the user channels their katon chakra into both of their feet. By using shape and nature manipulation, boots of fire form around the user's feet and reach all the way up to their shins. Due to the immense heat of the boots, they grant the user a couple of advantages in combat. First and foremost, the boots increase the user's leg taijutsu attacks, simply due to the heat when the opponent gets kicked. Another cool perk of the boots is that if the user steps on a muddy surface, the mud would harden near instantly where they wouldn't sink, due to the boot's heat. Lastly, if the user kicks at the opponent, embers from the boots would branch off and go towards the opponent. If the opponent were to be hit with this technique, the embers would light their clothes on fire and eventually burn them to a crisp. This ability is used in close quarters, nothing longer. After having the boots sustained for three turns, it begins to burn away the cloth around the user's legs, causing first degree burns on the user's legs.

Note: Can be used twice per battle
Note: Can last up to four turns, then disperses
Note: No S-rank katon in the next two turns
Note: Courtesy of Penguin

(Suiton: Pengins o Bakuhatsu) Water Style: Exploding Penguins
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user would begin to take five explosive tags from their ninja pouch and throw the tags in front of themselves as they flash the bird hand seal. After flashing the bird hand seal, five human sized penguins made of sticky water form around the explosive tags, leaving an air pocket inside themselves so that the explosive tags don't get dampened. Once the water penguins form around the explosive tags, the penguins either jump or dash straight forward at the opponent in hopes of wrapping themselves around the opponent. Once the penguins wrap themselves around the opponent, the user flashes the seal of confrontation to detonate the explosive tag, causing the opponent massive damage.
Note: The user cannot use explosive tags for two turns after this jutsu is used
Note: Can only be used three times per battle
Note: Courtesy of Penguin

(Fuuton: Shuuren Funsha Rosen) Wind Style: Convergence Jet Line
Type: Supplementary, Defensive
Rank: A
Range: Short-Long (Entrance made at short range with long range reach)
Chakra: 30
Damage: N/A
Description: The user forms two handseals to manipulate their wind chakra around a large scale attack of their opponents. This could be but is not limited to waves of water, blasts of wind, avalanches of sand, and similar sized jutsu. Manipulating wind chakra on both sides, the user compresses the opposing technique to something of more narrow size. Once the technique is compressed, a jet line stream of air is created on the convergence point, shooting around the top of the technique. At the point that the technique comes into contact with the user, they can then use this stream to propel themselves up and over the technique, avoiding it entirely.

Note: Can only be used on A-Rank and below technique
Note: Requires one turn cool down between uses
Note: Ineffective against fire techniques
Note: Courtesy of Xicer

(Kōton: Tetsuryūken) – Steel release: Iron Dragon's Sword
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: N/A
Damage: N/A
Description: Similar to Iron Dragon's Club, but possessing cutting instead of blunt power and thus being possibly deadlier, the user transforms his arm or leg into a large, jagged steel blade. The spikes along the blade's edge make its slashes more painful and dangerous and the weapon's length can be increased to reach enemies away from him. The sword can also function like a chainsaw, effectively increasing its damage, as it rotates as seen in the image below. When rotating, it can cut through almost anything solid.

Note: Useable 3 times
Note: Courtesy of Gajeel Redfox

Suiton: Kikkubokushingu Mizu | Water Release: Water Kickboxing
Rank: A
Type: Attack | Defence
Range: Short
Chakra: 30
Damage: 60
Description: The user focuses water chakra in any part of his body which he intends to use to attack or defend from an attack(e.g. fists, palms, arms, legs, etc) and when attacking or defending, releases and molds the water to an expanded size of that body part. For example, if the user wants to punch an opponent with his/her right fist, he/she releases water from that fist, quickly shaping it into that same fist but a faster and larger size of it, dealing more damage to the opponent and leaving them soaked. If it's a kick, then the water released is molded into the shape of the user's leg but a faster and bigger size. The releasing of the water is really fast, making it seem like user is punching/kicking them out of their body. The size of the expanded water body part is the same as an Akimichi's but does not have the solid property of a normal hand since it is water. The user can punch/kick out the expanded water body parts multiple times, although not more than 3 times with one.

Note: Usable 4 times per battle and only on one particular limb at a time.
Note: Courtesy of Littlefinger
 
Last edited by a moderator:

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
§§ S Rank Techniques §§

(Dyuaru Tama Doriru) - Dual Sphere Drill Link
Type: Attack/Defense
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will form a sphere of pure chakra in each hand, then by pushing chakra manipulation to its limits, the user will combine both spheres, creating a fearsome drill-like attack surrounding the user. The drill itself is pure chakra being, manipulated and rotated at high speeds. The drill can be shot at the opponent or used as a shielding mechanism. However if used as a shield, the user will have his back exposed as the drill will only be protecting the top, front, and bottom.
Note: Can only be used twice per battle.
Note: Must have mastered Ninjutsu.
Note: Courtesy of Mathias

(Raiton: Kyuuzou Furea) – Lightning Release: Surging Flare
Rank: S
Type: Offensive/Supplementary
Range: Short (Long range vertical reach)
Chakra Cost: 40
Damage Points: 80
Description: The user after channeling their raiton chakra throughout every chakra point in their body and performing the handseal sequence of Dragon → Serpent → Tiger, throws both of their arms upwards to release the chakra as a vertical cylindrical column of lightning which surrounds their body and travels up towards the sky. The column encases the user's body as its released and can be altered to have up to a radius of five meters around the user. If the opponent comes into contact with the column, they are suddenly thrown upwards and overloaded with a dangerous amount of raiton chakra, leaving their body paralyzed for two turns. The raiton chakra released via this method is oppositely charged to that of natural lightning, allowing this technique to be used to discharge storm clouds and hence prevent any lightning strikes. As a result, this technique is exceedingly useful in negating the conditions required for Kirin.
Note: Can only be used twice per battle.
Note: No S-Rank or above Lightning in the user's next turn
Note: Deals 20 damage to the user.
Note: Courtesy of Negative Knight.

(Yōton: Bane Ningen) - Lava Style: Spring Human
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+10 increase to Taijutsu)
Description: Yōton: Supuringu Haru Būtsu is a ninjutsu that utilizes the Lava Element to transform part of their body into rubber, in the shape of springs. Concentrating lava chakra into the legs and changing it into rubber to form coils, it grants the user amazing jumping and bouncing power, which can be used to launch himself at incredible speeds, in order to deliver attacks enhanced by a high magnitude of momentum. Due to the reactive force of bouncing off solid surfaces, the user can break apart the said surface. By applying this ability to other portions of the body, such as the arms, it can release strong, longer-ranged punches. The user can also turn his abdomen into a spring, which grants him more flexibility. The weakness of this technique lies within the self-propulsion by turning the legs into springs: the user can only be propelled in a straight direction, making it easy for the opponents to predict the trajectory and counterattack. Furthermore, the user needs something solid to bounce off of, thus the direction is based on the geography of the battlefield; that being said, this also leaves heavy collateral damage depending on how the user decides to bounce. However, such weaknesses do not apply when the power is used to launch a spring-loaded punch or kick.
Note: Can only perform Rubber and Lava Release, along with its affiliated nature affinities: fire and earth-based techniques, while this technique is active.
Note: Only be used by Dodai Biography

~ Increases the speed of the user by x1.5 while active
~ Last 3 Turns (or until canceled by the user)
~ Unable to perform S-rank Techniques while this technique is active
~ Unable to perform S-rank Techniques the next Turn
~ Usable 2 times per battle
Note: Courtesy of Anubis.
 
Last edited by a moderator:

Adachi

Active member
Supreme
Joined
Oct 3, 2009
Messages
20,670
Kin
-2💸
Kumi
12💴
Trait Points
0⚔️
Re: 兵法二十四篇 (Work In-Progress)

§§ F Rank Techniques §§

(Kōton: Doragon Kourin) Steel Release: Dragon Advent
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Mid
Chakra: 50
Damage: 90 (-40 to the user)
Description:
The user first performs the hand seals Tiger → Dog → Boar → Rat → Monkey → Dog → Dragon → Serpent → Rat, the user exudes a large aura of steel chakra, resembling a dragon. They then manipulate as much metallic objects as they can sense and gathers them around them. They then shape the metal around them until everything except their face and some distance around them is covered by metal. The user then utilizes their chakra to form the mass of steel into the shape of a bipedal dragon. This technique coats the user in a suit of metal, similar to armor, and reinforced by chakra. Taijutsu blows are far stronger than normal and the armor is durable to many attacks. If some of the metal is destroyed, the aura left in its place will refuse the metal. The dragon can also create and launch a storm of projectiles at the opponent. However, this jutsu is extremely risky to use. For one, it changes the user's posture into a dragon-like stance. Secondly, the chakra needed for this technique is incredible, especially the restoration process. Third, the armor is incredibly heavy, weighing almost 300 pounds. The chakra aura negates the weight, but only for so long, giving the technique's effectiveness a strict time limit otherwise the user may get crushed. Finally, the metal coating the user makes them very vulnerable to Fire Release techniques.
Notes:
- The storm of projectiles counts as 1 of the 3 moves.
- The chakra aura negates the weight for two turns.
- Can only rebuild itself once, per use.
- Can only be used once per battle.
- No steel related jutsu's for four turns after the use of this.
- The user will be completely drained, can only use B-rank and below techniques.
- Taijutsu up to S-rank are made renderless.
- A-rank fire jutsu will be able to give major damage to the user of this.
- Courtesy of Nathan

(Hyouton: Khione no Saikuron) Ice Release: Khione's Cyclone
Type: Attack
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: N/A
Description: After the user performs a string of 15 handseals and releases a massive amount of hyouton chakra around the battlefield, he creates a massive tornado all around it, with a radius up to 50m. The tornado consists of nothing more than a massive wind current and snow. The wind carries the snow in a cyclic motion at very high speeds, which makes the snow act as a wall/barrier around the battlefield, cold enough to freeze anything that passes through it. Due to the rotation speed and the basic principle of hot-cold air, everything within it freezes in the 4th turn after using the jutsu. As the tornado spins around the battlefield, hot air moves upwards while the cold air stays low, near the ground, freezing anything caught within it, including the user. The same way the snow acts as a heat insulator when forming around the battlefield, the user can use it to protect himself against this technique. After the 4th turn, and freezing of the battlefield occurs, the cyclone vanishes. While performing this technique, the user must stay steady.
Note: While this jutsu is in use, the user can perform only 2 techniques per turn for the next 4 turns, due to the massive amount of chakra being released
Note: Only up to and including S ranked techniques on next 4 turns
Note: No ice jutsus same turn
Note: Usable only once per battle
Note: User can perform only water, wind and ice techniques while using this technique
Note: Courtesy of McRazor
 
Last edited:
  • Like
Reactions: Vegeta
Status
Not open for further replies.
Top